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Showing posts with label Dungeons and Dragons. Show all posts
Showing posts with label Dungeons and Dragons. Show all posts

Friday, 13 December 2013

Random Aside: Stats for Xan made in Fate Core

Hey everyone, today's blog post is not a review. Instead, I'm going to try something fun with two things I did reviews for, Baldur's Gate: Enhanced Edition and Fate Core. I'm going to take my favourite companion NPC from Baldur's Gate and make him a character using the Fate Core rules.

First things first: What defines Xan enough to be his High Concept? Well, what we know is that Xan is an elf from Evereska sent to Nashkell to investigate the happenings at the mines. He's a rather dour, sarcastic and pessimistic fellow, doesn't get along well with Eldoth the bard and often wishes him ill (even showing a brief moment of happiness should Eldoth fall in battle), nor does he get along with Ajantis whom he sees as having an over-simplified worldview. Xan also has a powerful Moonblade, and is a Greycloak (a sort of magical law enforcement agent) of Evereska. Additionally, Xan was chosen by the Moonblade to be it's wielder--this hints that he's probably going to be someone important later on.

Most importantly, however, Xan is a Lost Greycloak of Evereska.  That tells us how he fits into the game universe.

For his trouble, I'm going to take a quote directly from his voice set. Our Quest is Vain. Or perhaps We're All Doomed might be more fitting. Our Quest is Vain has a little more zazz and proactiveness to it, so I'm going to go with that one.

Xan's Moonblade is a pretty powerful item, as well as something indicative of him having an important role later not (never happens in BG or BG2, but if the BG:EE guys are reading this... Baldur's Gate 3? Maybe Xan should become someone important!) and something that defines his position in Evereska, so for his background aspect, rather than going with his capture by Mulahey, I think his Moonblade should get its own aspect. Chosen by the Moonblade has a lot of clout to it, especially once you realize the importance of the Moonblade beyond being an awesome item for a mage to haul around.

Xan having as many lines as he does for Ajantis and Eldoth makes him stand out in Baldur's Gate, so I think we can assume those would make good aspects as well. Ajantis Lives in a Black and White World is a pretty catching aspect, I think, and really establishes his relationship with the paladin squire.

As much as I try to stick to his dialogue for these aspects, he doesn't have a really snappy line that defines his thoughts on Eldoth, so I'm going to have to make something up. We know he doesn't like Eldoth because he views him as crude, unnerving, and just plain mean-spirited, so lets say Eldoth Should be Locked Up, as I think that pretty much sums up why he can't stand the guy. Aside from Eldoth being evil, he's also quite unashamedly criminal, and Xan is a law enforcement officer.

That covers Xan's 5 aspects. Next, we're going to cover his skills.

As Xan is an enchanter, Lore is quite obviously going to be his peak skill at +4. Xan is also an investigator, so Investigation and Empathy should fit nicely at +3. I think he'd be pretty good at telling when people are lieing, and he is an enchanter. Next down we have Will, Contacts, and Rapport at +2. As pessimistic as he is, he's also the only person who can keep Ajantis from just randomly attacking evil party members. Finally, I think Notice, Fight, Athletics, and Resources. He can use that Moonblade if he has to (I mean, sure he's a D&D mage, but I'm not going to let the mechanics trump story here), and he's pretty good at keeping out of trouble. If he were back home in Evereska, I think he'd have more resources at his disposal than he does here on the Sword Coast. As an investigator, he's kept his eyes trained, but that's not his main method of investigation.

As for Stunts, I'm going to give him the stunt Arcane Enchanter. This lets him use Lore to Create an Advantage by casting mind-affecting spells such as Sleep or Charm. If I were trying to translate him as a D&D mage, I'd also let his magic attack, but I always used him purely for Crowd Control. I mean, he is  an enchantment specialist, and he's darned good at it, so I think this is a fairly simple stunt for him to have handy.

Next I'll give him the Practiced Investigator stunt, which gives him a +2 to Overcome aspects meant to hide a criminal's trail of clues.

For his third stunt, I think something concerning the Moonblade would be appropriate so, I'll give him a stunt Chosen by the Moonblade, which grants him a +2 when using Fight to attack in melee with the Moonblade. Some might think this gives him a +2 all the time, but then they forget that something as simple as having the "Unarmed" aspect put on him by a foe, or the GM being mean and compelling his "Chosen of the Moonblade" aspect to mean he left his moonblade at home will deprive him of this +2.

So, to recap:

Xan
Lost Greycloak of Evereska
Trouble: Our Quest is Vain

Other Aspects:
Chosen of the Moonblade
Ajantis Lives in a Black and White World
Eldoth Should be Locked Up

Skills:
Lore +4
Investigation, Empathy +3
Will, Contacts, Rapport +2
Fight, Notice, Resources, Athletics +1

Stunts: 
Chosen by the Moonblade (+2 when attacking melee with Fight if wielding the Moonblade)
Practice Investigator (+2 when using Investigate to Overcome advantages intended to conceal a criminal's trail)
Arcane Enchanter  (Can use Lore to create an advantage by casting a mind affecting spell such as a sleep spell or a charm spell. This can be defended against by Will.)

Tuesday, 3 December 2013

Baldur's Gate: Enhanced Edition

13 years ago, I began a journey. This journey was abandoned for a good 10 years, but yesterday I accomplished something. I beat Baldur's Gate. In this case, it was Baldur's Gate: Enhanced Edition, meaning I had available to me class kits that weren't introduced until Baldur's Gate 2. I used an Inquisitor Paladin, but I didn't use any of the new party members introduced in the Enhanced Edition.

What a blast! This game is a tactical RPG of the highest degree. Through playing, I've earned a new respect for Dungeons and Dragons 2nd Edition, and a realization that I'm a lot smarter now than I was when I was 12.

After battling my way through dungeons, investigating corrupt merchant houses, fighting devious mages and making friends along the way, I discovered my true calling and defeated my most wretched of foes: The nefarious Sarevok.

And I beat him.

By a fluke.

The hilarious voice acting, and the uninteresting companions aside, I only have one beef with this game. That beef is with the Sarevok fight. Nothing prior to that fight prepares you for it. Prior to the Sarevok fight, no mages had any pre-cast defensive spells on them. At Sarevok, the mage hasn't just cast them on himself, he's cast them on the archer as well. And there are traps everywhere, and they're almost impossible to find as well. It is an absolutely brutal fight. I turned the difficulty down to Novice, and I still didn't beat it... fairly, anyways.

No, what I did was set my mages to drop fireballs and skull traps on them while they were still off screen, and then I sicked Minsc on them in Berserker fury. That still  wasn't quite enough.

I kept my main character hiding in the back, and what finally killed Sarevok was the fact neither he nor Tazok could see my main character hiding in the back corner, so they stopped chasing me.

And stood in a cloudkill spell instead.

That's  how I beat the game. By the main bad guy standing in a deadly spell and killing himself when he couldn't see me.

That said, Baldur's Gate is still insanely fun, and it's a tent-pole classic. It and its sequel Baldur's Gate 2 are the godfathers of the Western RPG, and the reason why Bioware has the ridiculous standards put on them that they have. Both games have great writing, interesting characters (even if the NPC companions don't banter as much in the first game), and Baldur's Gate 2 introduced the ability to romance your party members. The games took risks that few games would have dared, and created the modern RPG.

They're available on Steam, and the iPad store and well worth picking up.

Monday, 9 September 2013

Review of D&D 4th Edition

Hey everyone! This will be my first gaming review that I'll publish on this blog! As part of this review, I'll also explain what each of the categories for my gaming reviews will be, starting with the first category:

Teachability: Teachability is how easy a game is to teach to new players. 4th Edition D&D as a game has a very complex rules system that can be difficult for new players to grasp. However, once the basic concepts are more-or-less understood, the game can run rather smoothly, as there's lots of references on the character sheet and the power cards.

Character Creation: Character creation is usually the first and most important thing players do in a game. In D&D 4e, this is no different. It is difficult to seriously mess up a character and make a character who is completely ineffective, however Character Creation is an intimidating morass of rules, feats, and power selections and for this reason can take ages, especially if you don't use the Character Builder on the D&D Insider tools on the website. While choices are normally a good thing, there are simply too many choices at this point, so it would be wise for GMs to place some basic material restrictions for newer players, or just to roll up the characters for them entirely (as I did).

Game Creation: Game creation refers to the act of a GM writing up games, campaigns, and modules. D&D 4e, unlike most of it's predecessors, is actually very easy for encounter building, using a simple points-based system for generating encounters. Some pre-writing is required, but a GM could easily make up a game on the fly.

Playability: Playability is about how smooth the game runs. The game runs rather smoothly up until the characters reach the Paragon Tier, where the game can get a bit bogged down in the sheer number of action choices PCs need to make each round. This problem is only exacerbated when they reach the Epic Tier, where the problem becomes even worse due to the number of magic item powers and bonus powers each character gets.

Non-Combat Resolution: Non-combat Resolution refers to how non-combat situations are handled in game. In 4th Edition D&D, there is a basic skill system. For more complex situations, a skill-challenge might be used which is simply a series of skill checks. The skill-challenge system is very difficult to tell a story with, and can feel very artificial. It's a valiant effort to try and make non-combat encounters more interesting than simply "roll diplomacy" or "roll a search check", but it ultimately failed in it's execution.

Price Point: Pretty straight forward, Price Point is about how much it costs to get into the hobby, and how much value you get for your dollar. D&D 4th Edition is an expensive hobby. I will come out and say that right off the bat. However, if you start off by buying right into the essentials line, you can save yourself a bit of money as the soft-cover essentials pocket-sized books are considerably cheaper than the hard cover splat-books that are the 4e release line of books. If you don't buy any extras other than the stuff included in the Dungeon Master's Kit, you're looking at between 60-80 CAD$ to purchase the materials and start playing, excluding a set of dice which will cost between 10 and 15 CAD$ for a cheap set. I would strongly recommend buying at least a one month subscription to DDI, if only to benefit from the character creator programs and to get the extra material from the other books for free via the Compendium.

Other Impressions: Overall, D&D 4th Edition is a fun game. It's very different from previous editions, but you can still get impressions of the core mechanics of older versions of the game in the way some things are handled. D&D 4e's Essentials line is easily the best set of products released for 4th Edition, in my humbled opinion, as it breaths new life into the game and it, along with Psionics in Player's Handbook 3, is the first time that characters really started to feel unique in the way they're played.